I think they should try to script some more combat in the campaign, guide you through a story more, goes for all TW games. Having "generals" or leaders in your army other than your hero is really great and adds more addition to the gameplay. ![]() I dislike that Agents could not fight in your armies. Better diplomacy AI and clarity to who your allies are and not- very unclear AI decions, they can start wars and attack you, to next turn want peace. Better description for units and diplomacy, sometimes very hard to know which units was the best when they are so similar. Also need mechanics to auto level up, because when you sit with 30+ settlements and a bunch of agents, it's just annoying choosing leveling points every single round. The negative: The campaign was very short and contain too few interesting missions. I tried Three Kingdoms and absolutley hated it. Varied combat maps, which I really liked and varied seige maps. The positive: Trade regions, diplomacy, agents, the awsome aestethics, good music (though I wish it was calmer at points), many cool units and prayer system. The map is gorgeous and the combat is awsome as always. I really liked the praying to gods mechanic for buffs. I loved the aesthetics of Troy, ancient greek and the addition of gods and diplomacy is awsome. The controls are great to and the map view in combat. For example you don't have annoying rebels every 2 seconds like in WH and you don't have invasions of Chaos razing your cities. ![]() Not as polished as Warhammer 2, but improved on a lot of things. For example you don't have annoying rebels every I think this game was great.
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